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Inequality
Abstract
Given a function $f$ defined on a nonempty and convex subset of the $d$-dimensional Euclidean space, we prove that if $f$ is bounded from below and it satisfies a convexity-type functional inequality with infinite convex combinations, then $f$ has to be convex. We also give alternative proofs of a generalization of some known results on convexity with infinite convex combinations due to Dar\'oczy and P\'ales (1987) and Pavi\'c (2019) using a probabilistic version of Jensen inequality.
Abstract
In this paper, we prove some inequalities for the differences and ratios of the beta function.
Measureable ways to end poverty
Abstract
In this paper, we propose new income inequality measures that approximate the Gini coefficient and analyze the asymptotic properties of their estimators, including strong consistency and limiting distribution. Generalizations to the measures and estimators are developed. Simulation studies assess finite-sample performance, and an empirical example demonstrates practical relevance.
Abstract
We examine normal-form games in which players may \emph{pre-commit} to outcome-contingent transfers before choosing their actions. In the one-shot version of this model, Jackson and Wilkie showed that side contracting can backfire: even a game with a Pareto-optimal Nash equilibrium can devolve into inefficient equilibria once unbounded, simultaneous commitments are allowed. The root cause is a prisoner's dilemma effect, where each player can exploit her commitment power to reshape the equilibrium in her favor, harming overall welfare. To circumvent this problem we introduce a \emph{staged-commitment} protocol. Players may pledge transfers only in small, capped increments over multiple rounds, and the phase continues only with unanimous consent. We prove that, starting from any finite game $\Gamma$ with a non-degenerate Nash equilibrium $\vec{\sigma}$, this protocol implements every welfare-maximizing payoff profile that \emph{strictly} Pareto-improves $\vec{\sigma}$. Thus, gradual and bounded commitments restore the full efficiency potential of side payments while avoiding the inefficiencies identified by Jackson and Wilkie.
Tech for Social Good
Abstract
Recommender systems are usually designed by engineers, researchers, designers, and other members of development teams. These systems are then evaluated based on goals set by the aforementioned teams and other business units of the platforms operating the recommender systems. This design approach emphasizes the designers' vision for how the system can best serve the interests of users, providers, businesses, and other stakeholders. Although designers may be well-informed about user needs through user experience and market research, they are still the arbiters of the system's design and evaluation, with other stakeholders' interests less emphasized in user-centered design and evaluation. When extended to recommender systems for social good, this approach results in systems that reflect the social objectives as envisioned by the designers and evaluated as the designers understand them. Instead, social goals and operationalizations should be developed through participatory and democratic processes that are accountable to their stakeholders. We argue that recommender systems aimed at improving social good should be designed *by* and *with*, not just *for*, the people who will experience their benefits and harms. That is, they should be designed in collaboration with their users, creators, and other stakeholders as full co-designers, not only as user study participants.
Abstract
The label `public interest technology' (PIT) is growing in popularity among those seeking to use `tech for good' - especially among technical practitioners working in civil society and nonprofit organizations. PIT encompasses a broad range of sociotechnical work across professional domains and sectors; however, the trend remains understudied within sociotechnical research. This paper describes a mixed-methods study, designed and conducted by PIT practitioners at the Center for Democracy and Technology, that characterizes technologists within the specific context of civil society, civil rights, and advocacy organizations in North America and Western Europe. We conducted interviews with civil society leaders to investigate how PIT practitioners position the field and themselves, and we held a roundtable discussion bringing diverse voices together to make meaning of this growing phenomenon. Ultimately, we find that PIT remains both defined and plagued by its expansiveness, and that today's civil society public interest technologists see a need for both (a) more robust professionalization infrastructures, including philanthropic attention, and (b) more engaged, coherent community. This study illuminates a nascent intersection of technology and policy on-the-ground that is of growing relevance to critical sociotechnical research on the shifting relationship between computing and society.
Animal Welfare
Paper visualization
Abstract
Animal welfare education could greatly benefit from customized robots to help children learn about animals and their behavior, and thereby promote positive, safe child-animal interactions. To this end, we ran Participatory Design workshops with animal welfare educators and children to identify key requirements for zoomorphic robots from their perspectives. Our findings encompass a zoomorphic robot's appearance, behavior, and features, as well as concepts for a narrative surrounding the robot. Through comparing and contrasting the two groups, we find the importance of: negative reactions to undesirable behavior from children; using the facial features and tail to provide cues signaling an animal's internal state; and a natural, furry appearance and texture. We also contribute some novel activities for Participatory Design with children, including branching storyboards inspired by thematic apperception tests and interactive narratives, and reflect on some of the key design challenges of achieving consensus between the groups, despite much overlap in their design concepts.
Econometrics for Social Good
Abstract
The promise of equal opportunity is a cornerstone of modern societies, yet upward economic mobility remains out of reach for many. Using a decade of population-scale social network data from the Netherlands, covering over a billion family, school, workplace, and neighborhood ties, we examine how structural inequality and social capital jointly shape economic trajectories. Parental background is a strong early predictor of economic outcomes, but its influence fades over time. In contrast, bridging social capital is what positively predicts long-term mobility, particularly for economically disadvantaged groups. Reducing the dimensionality of an individual's network composition, we identify two key dimensions: exposure to affluent contacts and socioeconomic diversity of one's network. These are sufficient to capture the core aspects of social capital that matter for economic mobility. Overall, our findings demonstrate that while inherited advantage shapes the starting point of economic trajectory, social capital can powerfully reshape it, especially for the poor.
Casual ML for Social Good
Abstract
Social media platforms have been widely linked to societal harms, including rising polarization and the erosion of constructive debate. Can these problems be mitigated through prosocial interventions? We address this question using a novel method - generative social simulation - that embeds Large Language Models within Agent-Based Models to create socially rich synthetic platforms. We create a minimal platform where agents can post, repost, and follow others. We find that the resulting following-networks reproduce three well-documented dysfunctions: (1) partisan echo chambers; (2) concentrated influence among a small elite; and (3) the amplification of polarized voices - creating a 'social media prism' that distorts political discourse. We test six proposed interventions, from chronological feeds to bridging algorithms, finding only modest improvements - and in some cases, worsened outcomes. These results suggest that core dysfunctions may be rooted in the feedback between reactive engagement and network growth, raising the possibility that meaningful reform will require rethinking the foundational dynamics of platform architecture.
AI for Social Good
Abstract
Social intelligence has become a critical capability for large language models (LLMs), enabling them to engage effectively in real-world social tasks such as accommodation, persuasion, collaboration, and negotiation. Reinforcement learning (RL) is a natural fit for training socially intelligent agents because it allows models to learn sophisticated strategies directly through social interactions. However, social interactions have two key characteristics that set barriers for RL training: (1) partial observability, where utterances have indirect and delayed effects that complicate credit assignment, and (2) multi-dimensionality, where behaviors such as rapport-building or knowledge-seeking contribute indirectly to goal achievement. These characteristics make Markov decision process (MDP)-based RL with single-dimensional episode-level rewards inefficient and unstable. To address these challenges, we propose Sotopia-RL, a novel framework that refines coarse episode-level feedback into utterance-level, multi-dimensional rewards. Utterance-level credit assignment mitigates partial observability by attributing outcomes to individual utterances, while multi-dimensional rewards capture the full richness of social interactions and reduce reward hacking. Experiments in Sotopia, an open-ended social learning environment, demonstrate that Sotopia-RL achieves state-of-the-art social goal completion scores (7.17 on Sotopia-hard and 8.31 on Sotopia-full), significantly outperforming existing approaches. Ablation studies confirm the necessity of both utterance-level credit assignment and multi-dimensional reward design for RL training. Our implementation is publicly available at: https://github.com/sotopia-lab/sotopia-rl.
Abstract
Generative AI is no longer a peripheral tool in higher education. It is rapidly evolving into a general-purpose infrastructure that reshapes how knowledge is generated, mediated, and validated. This paper presents findings from a controlled experiment evaluating a Socratic AI Tutor, a large language model designed to scaffold student research question development through structured dialogue grounded in constructivist theory. Conducted with 65 pre-service teacher students in Germany, the study compares interaction with the Socratic Tutor to engagement with an uninstructed AI chatbot. Students using the Socratic Tutor reported significantly greater support for critical, independent, and reflective thinking, suggesting that dialogic AI can stimulate metacognitive engagement and challenging recent narratives of de-skilling due to generative AI usage. These findings serve as a proof of concept for a broader pedagogical shift: the use of multi-agent systems (MAS) composed of specialised AI agents. To conceptualise this, we introduce the notion of orchestrated MAS, modular, pedagogically aligned agent constellations, curated by educators, that support diverse learning trajectories through differentiated roles and coordinated interaction. To anchor this shift, we propose an adapted offer-and-use model, in which students appropriate instructional offers from these agents. Beyond technical feasibility, we examine system-level implications for higher education institutions and students, including funding necessities, changes to faculty roles, curriculars, competencies and assessment practices. We conclude with a comparative cost-effectiveness analysis highlighting the scalability of such systems. In sum, this study contributes both empirical evidence and a conceptual roadmap for hybrid learning ecosystems that embed human-AI co-agency and pedagogical alignment.

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  • Racism
  • Poverty
  • Healthy Society
  • Female Empowerment
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