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Your personalized paper recommendations for 12 to 16 January, 2026.
The Alan Turing Institute
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Abstract
Generative AI systems are predominantly designed, evaluated, and marketed as intelligent systems which will benefit society by augmenting or automating human cognitive labor, promising to increase personal, corporate, and macroeconomic productivity. But this mainstream narrative about what AI is and what it can do is in tension with another emerging use case: entertainment. We argue that the field of AI is unprepared to measure or respond to how the proliferation of entertaining AI-generated content will impact society. Emerging data suggest AI is already widely adopted for entertainment purposes -- especially by young people -- and represents a large potential source of revenue. We contend that entertainment will become a primary business model for major AI corporations seeking returns on massive infrastructure investments; this will exert a powerful influence on the technology these companies produce in the coming years. Examining current evaluation practices, we identify a critical asymmetry: while AI assessments rigorously measure both benefits and harms of intelligence, they focus almost exclusively on cultural harms. We lack frameworks for articulating how cultural outputs might be actively beneficial. Drawing on insights from the humanities, we propose "thick entertainment" as a framework for evaluating AI-generated cultural content -- one that considers entertainment's role in meaning-making, identity formation, and social connection rather than simply minimizing harm. While AI is often touted for its potential to revolutionize productivity, in the long run we may find that AI turns out to be as much about "intelligence" as social media is about social connection.
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Due to your Interest in AI Agents
MIT
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The Contract Net Protocol (1980) introduced coordination through contracts in multi-agent systems. Modern agent protocols standardize connectivity and interoperability; yet, none provide formal, resource governance-normative mechanisms to bound how much agents may consume or how long they may operate. We introduce Agent Contracts, a formal framework that extends the contract metaphor from task allocation to resource-bounded execution. An Agent Contract unifies input/output specifications, multi-dimensional resource constraints, temporal boundaries, and success criteria into a coherent governance mechanism with explicit lifecycle semantics. For multi-agent coordination, we establish conservation laws ensuring delegated budgets respect parent constraints, enabling hierarchical coordination through contract delegation. Empirical validation across four experiments demonstrates 90% token reduction with 525x lower variance in iterative workflows, zero conservation violations in multi-agent delegation, and measurable quality-resource tradeoffs through contract modes. Agent Contracts provide formal foundations for predictable, auditable, and resource-bounded autonomous AI deployment.
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Due to your Interest in AI Agents
New York Law School
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This essay examines how judicial review should adapt to address challenges posed by artificial intelligence decision-making, particularly regarding minority rights and interests. As I argue in this essay, the rise of three trends-privatization, prediction, and automation in AI-have combined to pose similar risks to minorities. Here, I outline what a theory of judicial review would look like in an era of artificial intelligence, analyzing both the limitations and the possibilities of judicial review of AI. I draw on cases in which AI decision-making has been challenged in courts, to show how concepts of due process and equal protection can be recuperated in a modern AI era, and even integrated into AI, to provide for better oversight and accountability, offering a framework for judicial review in the AI era that protects minorities from algorithmic discrimination.
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Due to your Interest in AI and Society
University of Science and Technology of China
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Academic paper search is a fundamental task in scientific research, yet most existing approaches rely on rigid, predefined workflows that struggle with complex, conditional queries. To address this limitation, we propose PaperScout, an autonomous agent that reformulates paper search as a sequential decision-making process. Unlike static workflows, PaperScout dynamically decides whether, when, and how to invoke search and expand tools based on accumulated retrieval context. However, training such agents presents a fundamental challenge: standard reinforcement learning methods, typically designed for single-turn tasks, suffer from a granularity mismatch when applied to multi-turn agentic tasks, where token-level optimization diverges from the granularity of sequence-level interactions, leading to noisy credit assignment. We introduce Proximal Sequence Policy Optimization (PSPO), a process-aware, sequence-level policy optimization method that aligns optimization with agent-environment interaction. Comprehensive experiments on both synthetic and real-world benchmarks demonstrate that PaperScout significantly outperforms strong workflow-driven and RL baselines in both recall and relevance, validating the effectiveness of our adaptive agentic framework and optimization strategy.
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Due to your Interest in Research Automation with AI
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Deep research systems are widely used for multi-step web research, analysis, and cross-source synthesis, yet their evaluation remains challenging. Existing benchmarks often require annotation-intensive task construction, rely on static evaluation dimensions, or fail to reliably verify facts when citations are missing. To bridge these gaps, we introduce DeepResearchEval, an automated framework for deep research task construction and agentic evaluation. For task construction, we propose a persona-driven pipeline generating realistic, complex research tasks anchored in diverse user profiles, applying a two-stage filter Task Qualification and Search Necessity to retain only tasks requiring multi-source evidence integration and external retrieval. For evaluation, we propose an agentic pipeline with two components: an Adaptive Point-wise Quality Evaluation that dynamically derives task-specific evaluation dimensions, criteria, and weights conditioned on each generated task, and an Active Fact-Checking that autonomously extracts and verifies report statements via web search, even when citations are missing.
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Due to your Interest in Research Automation with AI
Southern University of Science and Technology SUSTech
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Abstract
Recent reports of large language models (LLMs) exhibiting behaviors such as deception, threats, or blackmail are often interpreted as evidence of alignment failure or emergent malign agency. We argue that this interpretation rests on a conceptual error. LLMs do not reason morally; they statistically internalize the record of human social interaction, including laws, contracts, negotiations, conflicts, and coercive arrangements. Behaviors commonly labeled as unethical or anomalous are therefore better understood as structural generalizations of interaction regimes that arise under extreme asymmetries of power, information, or constraint. Drawing on relational models theory, we show that practices such as blackmail are not categorical deviations from normal social behavior, but limiting cases within the same continuum that includes market pricing, authority relations, and ultimatum bargaining. The surprise elicited by such outputs reflects an anthropomorphic expectation that intelligence should reproduce only socially sanctioned behavior, rather than the full statistical landscape of behaviors humans themselves enact. Because human morality is plural, context-dependent, and historically contingent, the notion of a universally moral artificial intelligence is ill-defined. We therefore reframe concerns about artificial general intelligence (AGI). The primary risk is not adversarial intent, but AGI's role as an endogenous amplifier of human intelligence, power, and contradiction. By eliminating longstanding cognitive and institutional frictions, AGI compresses timescales and removes the historical margin of error that has allowed inconsistent values and governance regimes to persist without collapse. Alignment failure is thus structural, not accidental, and requires governance approaches that address amplification, complexity, and regime stability rather than model-level intent alone.
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Due to your Interest in AGI: Artificial General Intelligence
Hyntel, Inc
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General intelligence must reorganize experience into internal structures that enable prediction and action under finite resources. Existing systems implicitly presuppose fixed primitive units -- tokens, subwords, pixels, or predefined sensor channels -- thereby bypassing the question of how representational units themselves emerge and stabilize. This paper proposes SANC(E3), an axiomatic framework in which representational units are not given a priori but instead arise as stable outcomes of competitive selection, reconstruction, and compression under finite activation capacity, governed by the explicit minimization of an energy functional E3. SANC(E3) draws a principled distinction between system tokens -- structural anchors such as {here, now, I} and sensory sources -- and tokens that emerge through self-organization during co-occurring events. Five core axioms formalize finite capacity, association from co-occurrence, similarity-based competition, confidence-based stabilization, and the reconstruction-compression-update trade-off. A key feature is a pseudo-memory-mapped I/O mechanism, through which internally replayed Gestalts are processed via the same axiomatic pathway as external sensory input. As a result, perception, imagination, prediction, planning, and action are unified within a single representational and energetic process. From the axioms, twelve propositions are derived, showing that category formation, hierarchical organization, unsupervised learning, and high-level cognitive activities can all be understood as instances of Gestalt completion under E3 minimization.
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Due to your Interest in AGI: Artificial General Intelligence
National University of Singapore
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As Large Language Models (LLMs) increasingly operate as Deep Research (DR) Agents capable of autonomous investigation and information synthesis, reliable evaluation of their task performance has become a critical bottleneck. Current benchmarks predominantly rely on static datasets, which suffer from several limitations: limited task generality, temporal misalignment, and data contamination. To address these, we introduce DR-Arena, a fully automated evaluation framework that pushes DR agents to their capability limits through dynamic investigation. DR-Arena constructs real-time Information Trees from fresh web trends to ensure the evaluation rubric is synchronized with the live world state, and employs an automated Examiner to generate structured tasks testing two orthogonal capabilities: Deep reasoning and Wide coverage. DR-Arena further adopts Adaptive Evolvement Loop, a state-machine controller that dynamically escalates task complexity based on real-time performance, demanding deeper deduction or wider aggregation until a decisive capability boundary emerges. Experiments with six advanced DR agents demonstrate that DR-Arena achieves a Spearman correlation of 0.94 with the LMSYS Search Arena leaderboard. This represents the state-of-the-art alignment with human preferences without any manual efforts, validating DR-Arena as a reliable alternative for costly human adjudication.
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Due to your Interest in Deep Learning
Niigata University
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Deep double descent is one of the key phenomena underlying the generalization capability of deep learning models. In this study, epoch-wise double descent, which is delayed generalization following overfitting, was empirically investigated by focusing on the evolution of internal structures. Fully connected neural networks of three different sizes were trained on the CIFAR-10 dataset with 30% label noise. By decomposing the loss curves into signal contributions from clean and noisy training data, the epoch-wise evolutions of internal signals were analyzed separately. Three main findings were obtained from this analysis. First, the model achieved strong re-generalization on test data even after perfectly fitting noisy training data during the double descent phase, corresponding to a "benign overfitting" state. Second, noisy data were learned after clean data, and as learning progressed, their corresponding internal activations became increasingly separated in outer layers; this enabled the model to overfit only noisy data. Third, a single, very large activation emerged in the shallow layer across all models; this phenomenon is referred as "outliers," "massive activa-tions," and "super activations" in recent large language models and evolves with re-generalization. The magnitude of large activation correlated with input patterns but not with output patterns. These empirical findings directly link the recent key phenomena of "deep double descent," "benign overfitting," and "large activation", and support the proposal of a novel scenario for understanding deep double descent.
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Due to your Interest in Deep Learning
NVIDIA
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Despite the rapid progress of video generation models, the role of data in influencing motion is poorly understood. We present Motive (MOTIon attribution for Video gEneration), a motion-centric, gradient-based data attribution framework that scales to modern, large, high-quality video datasets and models. We use this to study which fine-tuning clips improve or degrade temporal dynamics. Motive isolates temporal dynamics from static appearance via motion-weighted loss masks, yielding efficient and scalable motion-specific influence computation. On text-to-video models, Motive identifies clips that strongly affect motion and guides data curation that improves temporal consistency and physical plausibility. With Motive-selected high-influence data, our method improves both motion smoothness and dynamic degree on VBench, achieving a 74.1% human preference win rate compared with the pretrained base model. To our knowledge, this is the first framework to attribute motion rather than visual appearance in video generative models and to use it to curate fine-tuning data.
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Due to your Interest in Image and Video Generation
University of Cambridge
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Abstract
Modern video generative models based on diffusion models can produce very realistic clips, but they are computationally inefficient, often requiring minutes of GPU time for just a few seconds of video. This inefficiency poses a critical barrier to deploying generative video in applications that require real-time interactions, such as embodied AI and VR/AR. This paper explores a new strategy for camera-conditioned video generation of static scenes: using diffusion-based generative models to generate a sparse set of keyframes, and then synthesizing the full video through 3D reconstruction and rendering. By lifting keyframes into a 3D representation and rendering intermediate views, our approach amortizes the generation cost across hundreds of frames while enforcing geometric consistency. We further introduce a model that predicts the optimal number of keyframes for a given camera trajectory, allowing the system to adaptively allocate computation. Our final method, SRENDER, uses very sparse keyframes for simple trajectories and denser ones for complex camera motion. This results in video generation that is more than 40 times faster than the diffusion-based baseline in generating 20 seconds of video, while maintaining high visual fidelity and temporal stability, offering a practical path toward efficient and controllable video synthesis.
Why we are recommending this paper?
Due to your Interest in Image and Video Generation